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Gravity System

Central gravity pulls orbs toward the arena center, with optional oscillation for drama.

Configuration Parameters​

ParameterDescriptionEffect
baseConstant gravitational accelerationHigher = compressed gameplay
ampFracOscillation amplitude as fraction of baseCreates pulsing waves
periodFramesOscillation cycle lengthFaster = more chaotic
oscillateBelowOrbsThreshold to enable oscillationEndgame activation

Current Configuration​

Base Gravity:      0.000001 (very subtle)
Amplitude: 40% of base
Period: 40 frames (~0.33 seconds)
Activates Below: 3 orbs

Oscillation Behavior​

When oscillation activates:

Time     Multiplier    Effect
──── ────────── ──────
0% 1.0x Normal pull
25% 1.4x Stronger pull (peak)
50% 1.0x Normal pull
75% 0.6x Weaker pull (trough)
100% 1.0x Cycle repeats

Gravity Effects on Gameplay​

Gravity LevelEffect
Very low (current)Orbits stay spread, tactical play
LowSlight center bias
MediumQuick center engagements
HighChaotic center collisions

Sudden Death Gravity​

During sudden death, gravity multiplies dramatically.

See Sudden Death for details.

Next Steps​