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Glossary

Comprehensive reference of terms used throughout the PlayOrbs documentation.

Game Terms​

Orb​

A player's in-game representation. Each player controls one orb that moves and collides within the arena.

Tether​

Protective line connecting an orb to an anchor point on the arena boundary. Breaking all tethers eliminates a player.

Round​

A single game session from open to settlement. Players join, compete, and one winner is determined.

Tier​

A competition level with specific entry fee, player limits, and scoring multiplier. Higher tiers offer larger rewards.

Season​

A time-bounded competition period for accumulating points and competing on leaderboards.

Arena​

The circular boundary where gameplay occurs. Default is a 190-pixel radius circle.

Economic Terms​

Bounty Pool​

70% of the prize pool, distributed via kill rewards.

Survival Pool​

30% of the prize pool, awarded to the last player standing.

Kill Reward​

SOL payment received for eliminating another player. Follows a log-weighted schedule.

Early Exit (EE)​

Mechanism allowing players to claim accumulated rewards and exit the round before elimination.

Bounty Inheritance​

Transfer of a victim's uncashed bounty to their killer upon elimination.

Lamports​

Smallest unit of SOL. 1 SOL = 1,000,000,000 lamports.

Token Terms​

PORB Token​

The native token of the PlayOrbs ecosystem. Earned through gameplay, used for governance.

Emission​

The process of minting new PORB tokens as rewards for gameplay.

Epoch​

A 10-round period defining emission decay cycles. Each epoch reduces emissions by 15%.

Genesis Pool​

The initial PORB/SOL liquidity pool created from accumulated LP fees.

CLMM​

Concentrated Liquidity Market Maker. Raydium's DEX model used for PORB trading.

Technical Terms​

PDA​

Program Derived Address. Deterministic account addresses used by Solana programs.

Anchor​

Solana's framework for writing secure smart contracts (programs).

Settlement​

The process of finalizing a round with seed verification and reward distribution.

Seed​

Cryptographic randomness used to determine game outcomes deterministically.

Merkle Proof​

Cryptographic proof verifying seed inclusion in a pre-committed tree.

ICP​

Internet Computer Protocol. Provides decentralized randomness generation.

Canister​

A smart contract on the Internet Computer, used for seed generation.

Physics Terms​

Restitution​

Energy multiplier applied during collisions. Values greater than 1.0 add energy, less than 1.0 loses energy.

Gravity​

Central force pulling orbs toward the arena center. Oscillates in endgame.

Shockwave​

Expanding ring emitted from collisions/eliminations that can cut nearby tethers.

Sudden Death​

Endgame phase with increased gravity to force confrontation.

Immunity Frames​

Protection period after tether creation during which it cannot be broken.

Scoring Terms​

Points​

Non-transferable score accumulated within a season for leaderboard ranking.

Placement Points​

Points awarded based on finishing position (1st: 500, 2nd: 350, 3rd: 250).

Kill Points​

Points awarded per elimination (100 per kill).

Participation Points​

Base points for completing a round (50 points).

Points Multiplier​

Tier-specific scaling factor for points earned.

State Machine Terms​

Open​

Round state accepting player joins.

Countdown​

Round state where timer runs before settlement.

Settled​

Terminal round state after verification and reward distribution.

Frame​

Single physics simulation step. The engine runs at 120 frames per second.

Account Types​

RootAccount​

Global configuration and state storage.

RoundPage​

Paged storage for round data (120 rounds per page).

RoundPlayer​

Membership proof for a player in a specific round.

PlayerStats​

Per-season statistics for a player.

Vault​

Prize pool escrow for a specific round.

SeasonSnapshot​

Frozen season data for historical reference.

Abbreviations​

AbbrevFull Term
SOLSolana token
PORBPlayOrbs token
EEEarly Exit
LPLiquidity Provider
PDAProgram Derived Address
ICPInternet Computer Protocol
CLMMConcentrated Liquidity Market Maker
BPSBasis Points (1/100 of 1%)
TXTransaction
RPCRemote Procedure Call

Next Steps​