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Bounty Inheritance

Bounty inheritance transfers a victim's uncashed earnings to their killer, enabling kill chains and strategic depth.

Core Concept​

When Player A kills Player B, B's uncashed bounty transfers to A. This increases A's total bounty and may immediately trigger their EE target.

How It Works​

The inheritance amount equals the victim's earned bounty minus any they've already cashed out. This amount is transferred to the killer.

Example Scenario​

If Player A (0.5 SOL earned) kills Player B (0.8 SOL earned from 3 kills), Player A receives:

  • Kill bounty from the schedule (e.g., 0.4 SOL)
  • B's uncashed bounty (0.8 SOL)
  • Total: 1.7 SOL earned

Kill Chain Effect​

Inheritance creates kill chains where eliminating high-earners is valuable. A player who eliminates someone with accumulated bounty gains all of it, making late-game kills on successful players very rewarding.

Frame Processing Order​

Each frame processes events in order: elimination detection, kill bounty payment, inheritance transfer, EE target checks, and finalization. The order is critical: inheritance happens before EE checks.

Inheritance + Early Exit​

Inheritance can instantly trigger EE. If a player with a 1.0 SOL EE target and 0.6 SOL current earnings kills someone with 0.5 SOL uncashed, the kill bounty plus inheritance may push them over the target, triggering immediate exit.

Invariants​

  1. No minting: Transfers only move existing credits
  2. Sum preservation: Total bounty earned never exceeds pool
  3. Idempotent: Each kill processes exactly once
  4. Deterministic: Same game state produces same inheritance

Strategic Implications​

Target Selection​

  • High-earner targets: Large inheritance potential but often skilled and dangerous
  • Fresh targets: Easier kills but low inheritance value

EE Timing​

  • Early EE: Secure earnings with no risk of losing to inheritance, but miss survival pool
  • Late EE: Higher potential from inheritance chains but risk losing everything

Next Steps​